1. Postponement Rules
Bets placed on postponed or cancelled matches will stand so long as the game is replayed within 1 calendar day of the original start time. If the match does not take place within 1 calendar day of the original start time all bets will be void unless the result for the specified market has already been determined.
2. Change of Venue
If a match is no longer played at the venue advertised, bets already placed will stand provided that the home team is still designated as such and the venue has not been changed to the opponent’s ground. If the home and away team for a match are reversed, then bets placed on the original listing will be void.
3. Settlement of Bets
Bets will be settled according to the results and statistics provided by the relevant league’s governing body.
Overtime and penalty shootouts only count for markets indicated as “Match” markets or when "OT" is stated as included unless a tie price is quoted in which case bets will be settled on the result at the end of regulation play. All other markets are “60 minutes markets” and will be settled after the end of the regular time (60 minutes).
55 minutes of play must elapse otherwise all bets will be void (unless the outcome of a specified market has already been determined).
4. NHL Wagers (Applies to pre-event bets only)
The game must play to completion. For grading purposes, all goals scored during regulation and overtime are counted, plus one goal for the winner of a shootout if it occurs.
5. Grand Salami
Betting opportunities decided by the results of every game on the daily schedule as per NHL.com. Should any game be cancelled, postponed or end before three full periods have been played all bets will be void.
6. Player Markets
Betting is available on the performance of named players in a variety of markets. Push rules apply. Total points for these markets refer to the Goals + Assists for a player. All player markets are regular time (60 minutes) only unless otherwise stated. Bets stand if named player takes any part in the game.
7. To Win Conference
The team that progresses to the Stanley Cup Final will be deemed the winner.
Regular Season Points/Match-Ups - Regular season must be completed.
9. Outright, conference and divisional betting
All bets stand regardless of team relocation or team name change.
10. Highest Scoring Period Pre-Game
Excludes overtime, if 2 or more periods have the same score, dead-heat rules will apply.
11. Series betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
12. Winning Margin
Predict the winning team and exact margin they will win by. Betting is on regulation time only and therefore a draw option is offered.
13. Bet Builder
1. If any component part of the bet is made void, then the whole bet becomes void.
2. In the event of a dispute, the decision of Parimatch’s data provider will be final.
3. Overtime counts where applicable
4. If a player takes any part in the match he is deemed a runner
5. Should an outcome refer to player performance over a season and the player switch teams the selection will be void unless the outcome was already known
6. For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price
14. Non Completion
If a competition is not completed due to unforeseen circumstances, Parimatch will settle all bets as per the decision made by the relevant governing body.
15. Player Performance Markets
All markets will be settled on match stats during the 60 minutes and Overtime if played (if a match goes to a shoot-out this will not count towards the settlement of bets), should a player take no part in the match then all bets placed will be made void.
The following player markets will be offered:
1. Goal Keepers
Win – whether the specific goalkeeper will be credited with a win. Goalkeepers can register a win, loss or a no decision if a keeper is registered with a no decision then bets placed will be made void.
Goals Against – how many goals will the specified player concede in the match (shoot-outs do not count).
Saves – how many saves will the specified player make in the match (shoot-outs do not count).
Shutouts – will the specified player keep a clean sheet in the match.
2. Outfield Players
Shots – how many shots will the specified player register in the match.
Goals – how many goals will the specified player register in the match.
Assists – how many assists will the specified player register in the match.
Blocked Shots – how many blocked shots will the specified player register in the match.
Points – players are awarded a point for every assist and/or goal scored, so for example, if a player records 1 assist and 1 goal, they would have 2 points.
Powerplay Points – same points system as points but are only awarded when a players team is on a powerplay.
Plus Minus - Players receive a plus 1 when their team scores a goal when they are on the ice, and a minus 1 when their team allows a goal while they are on the ice. So for example, if team scores 2 goals and allows 1 goal while player X is on the ice, his final Plus Minus would be +1.
16. Maximum Payout Limits
Please see here for Maximum Payout Details